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The biggest barrier to pupils' enjoyment of Science? The language. Simple fact - pupils need to learn more subject-specific words at KS3 Science than are needed when taking GCSE French. The majority of these resources are aimed at familiarising pupils with the arcane lexicon of Science using engaging word games.

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The biggest barrier to pupils' enjoyment of Science? The language. Simple fact - pupils need to learn more subject-specific words at KS3 Science than are needed when taking GCSE French. The majority of these resources are aimed at familiarising pupils with the arcane lexicon of Science using engaging word games.
Ideas for word games
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Ideas for word games

(5)
Myriad ideas for involving pupils with language and vocabulary of science, that should lead to an improvement in literacy skills and increase engagement with learning.
Word lists for use at KS3 Science (Word format)
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Word lists for use at KS3 Science (Word format)

(22)
100 words per list for the common topics in KS3 Science - atoms,elements, acids, electricity, energy, astronomy, cells, digestion, ecology, electricity, fit, forces, heating, inheritance, magnetism, metals, particles, reactivity, reproduction, respiration, rock cycle, weathering, variation and investigations.
Rock cycle diagram & games
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Rock cycle diagram & games

(0)
A file of diagrams showing the rock cycle, a word search with clues, and several paper-based games that help pupils become familiar with a couple of dozen of the relevant vocabulary.
Imaginative literary tasks
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Imaginative literary tasks

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Instructions for five different tasks that could be reports / group work / video; hints are given to students as to methods for engaging with each project and improving the presentation.
Progress in Science - making thermometers
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Progress in Science - making thermometers

(0)
A two-part project (could be used independently); first is a tag game that maps over a dozen scientists onto a two millennia timeline in order to show that measuring temperature is a work in progress. Second is stimulus material that encourages pupils to learn more about four of the most famous scientists, their lives, the society in which they lived and other inventions they developed.
Circuits & Symbols - myriad games for introducing and using the vocabulary of electricity
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Circuits & Symbols - myriad games for introducing and using the vocabulary of electricity

(0)
A plethora of different games that will engage students in learning the spelling and understanding the meaning of the vocabulary of electricity. Several match-word-to-meaning games, including 3D structures such as prisms or boxes, open ended games, such as diy wordsearch, and games for revision such as the tag games. Supplement your telling and using words, with the pupils enjoying finding the lexicon for themselves.
Word models for Work and Energy (CGP pp63-65)
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Word models for Work and Energy (CGP pp63-65)

(0)
This file contains ten different match-word-to-meaning models that will familiarise pupils with 24 key words in Work and energy that must be learned and understood so they are more able to incorporate further learning. There are at two versions of each model so pupils are encouraged to chat, hear and learn.
Women and men of astronomy
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Women and men of astronomy

(0)
Both women and men have contributed to accurate observation of stars and development of ideas, this resource highlights the ideas of nine women and nine men who have been important in changing ideas about the stars and planets. There is lots of movement, reading, talking, remembering and writing in order to construct a timeline of astronomy over the past five centuries.
Posters of 20 keywords per unit
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Posters of 20 keywords per unit

(10)
This comprehensive collection of posters, each of which gives 20 Key Words, includes cells, reproduction, ecology, microbes, respiration, digestion, atoms, acids, chemicals, metals, rocks, reactivity, energy, circuits, forces, sound, light, heating, magnetism, space, pressure . . . .!!
Ideas for Playing Tag Games & messenger
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Ideas for Playing Tag Games & messenger

(0)
Two ways of engaging pupils in becoming familiar with the arcane lexicon of Science, and enjoy learning the spelling of this vast vocabulary. A tag game involves a pair, one running, the other static, both trying to remember words and spellings. Messenger is similar but involves trios working together, so maybe more chaotic! These games engage everyone, and every age from year 6 to Heads of Department.